Dark Elixir Drill takedown

At TH18 a level 11 Dark Elixir Drill has 1,600 hitpoints. The fewest spells that take it down: 1 Earthquake, 2 Lightning (3 spells).

At every Town Hall

Your own spells at max level for that Town Hall, no Clan Castle spells. The fewest spells.

What takes down a Dark Elixir Drill at each Town Hall
Town Hall Hitpoints Lightning Earthquake and Lightning
TH89204 Lightning1 Earthquake, 3 Lightning
TH91,1604 Lightning1 Earthquake, 3 Lightning
TH101,2804 Lightning1 Earthquake, 3 Lightning
TH111,3803 Lightning3 Lightning
TH121,4803 Lightning1 Earthquake, 2 Lightning
TH131,4803 Lightning1 Earthquake, 2 Lightning
TH141,5503 Lightning1 Earthquake, 2 Lightning
TH151,5503 Lightning1 Earthquake, 2 Lightning
TH161,6003 Lightning1 Earthquake, 2 Lightning
TH171,6003 Lightning1 Earthquake, 2 Lightning
TH181,6003 Lightning1 Earthquake, 2 Lightning

With hero equipment

At TH18, everything at max level, fewest spells first.

    • Rocket Backpack×1

    Rocket Backpack

    No spells · 550 overkill

    • Flame Blower×1

    Flame Blower

    No spells · 900 overkill

    • Fire Heart×1

    Fire Heart

    No spells · 1,400 overkill

    • Spiky Ball×1

    Spiky Ball

    No spells · 1,650 overkill

Hitpoints by level

Dark Elixir Drill hitpoints at each level
LevelTown HallHitpoints Supercharged
1TH7800
2TH7860
3TH7920
4TH9980
5TH91,060
6TH91,160
7TH101,280
8TH111,380
9TH121,480
10TH141,550
11TH161,6001,650

Other buildings